In second half of 2017 in Lune company, I’ve been working on a project consisting of 16 VR mini games (both Oculus Rift and HTC Vive). At the end of December we delivered last game from set. My task was mostly to create assets, level design and preparing scenes in Unity (in different proportions in every game). Bundle contains roller coasters, fear room, simulators, and simple arcade games. Our goal was to create set of event games, where game play would fit in 2-3 minutes. Some games from bundle use assets from Unity AssetStore.
During creation process I had possibility to participate 16 times in pipeline production from start to finish. Just by looking at first and last game I worked on, it is noticeable I’ve progressed a lot.