variety of experiences
In the second half of 2017 in Lune company, I’ve been working on a project consisting of 16 VR mini-games (both Oculus Rift and HTC Vive). At the end of December, we delivered the last game from the set. My task was mostly to create assets, level design, and prepare scenes in Unity (in different proportions in every game). The bundle contains roller coasters, a fear room, simulators, and simple arcade games. Our goal was to create a set of event games, where the gameplay would fit in 2-3 minutes. Some games from the bundle use assets from Unity AssetStore.
During the creation process, I could participate 16 times in pipeline production from start to finish. Just by looking at the first and last game I worked on, it is noticeable I’ve progressed a lot.
Those games were designed especially for events visited by a wide variety of people, so we needed to simplify gameplay so it would be understandable even for people without any experience with VR. Every game is designed for about 3-4 minutes of gameplay, to limit queues to the headsets. We prepared placeholders for logotypes and text inside game environments, so the whole bundle can be used as some sort of customizable and interactive way of marketing.
I didn’t have a chance to work in every game on the same tasks. Some of them I’ve only counseled. Below is a list of those I’ve had a bigger impact on, along with tasks I’ve been responsible for:
Rollercoaster in ruins
Quick roller coaster at sunrise in an abandoned Aztec city in the middle of a tropical jungle. In this game, I was responsible for level design and optimization.
Bungee in canyon
Bungee jumping experience. This time player jumps from Great Canyon. In this game, I did 3d models and level design.
Bungee in ruins
Bungee jumping experience. Player jumps into a mysterious temple, quickly passing its floors.
Flying inside a balloon around a pirate island and cannon shooting to targets.In this game I was responsible for creating a balloon with its interior assets.
Simple experience of touring a museum. Best for people who don’t react too good for dynamic virtual reality. In this game I did some 3d models and optimized castles.
Remote controlled car racing. Player has to drive through track with the best time. In this game I was responsible for 3d models and level design. Some models were downloaded from internet and then optimized for our needs.
In this game you steer a desert speeder and fight against sinister AI machines. You try to protect cargo transporter, and escort it to protective force field. In this game I’ve done 3d models, level design and optimization.
Player drives around closed area, trying to avoid obstacles.You can score points by drive in green hexagonal field. Goal is to get the most points. In this game I was responsible for 3d models. I’ve also helped to designate gameplay.
Player is attached to a paraglider and shoots laser in buildings of an alien civilization to protect cargo transporter from destroying. In this game I was responsible for level design and 3d models.
Traditional roller coaster in low poly style. In this game I had a chance to work on level design and optimization.
Campfire simulator. We have to collect items and light the campfire. In this game I’ve created all static 3d models (except foliage), and also GUI.
There were a couple more mini-experiences, but you get the gist. I don’t have access to more materials. If you’re interested in what’s going on right now in this company I used to work, feel free to check their website, and maybe use their knowledge for your next PR campaign, VR/AR project, or animation.